map: Saberpeak longname: Saberpeak *********************GENRAL INFO************************************ MAP Name: Saberpeak Game: Enemy Territory Version: Final Author: NOP Website: http://home.comcast.net/~saberpeak/ Date: August 11, 2004 *********************************************************************** ****************INSTALLATION INSTRUCTIONS****************************** Place saberpeak.pk3 inside the etmain folder in your game directory. *********************************************************************** *********************ETPRO INFORMATION********************************* To have command icons not appear outside compass in servers running the etpro mod download saberpeak_etpro.pk3 from the map website and place it inside your etpro folder in your game directory. IMPORTANT: Do not place saberpeak_etpro.pk3 in your etmain directory. If you do your comand map icons will not show up in servers that are not running etpro. *********************************************************************** *********************MAP DESCRIPTION*********************************** A small secluded beach resort proved to be the ideal place for the axis to establish a secret docking station for their u-boats. Surrounded by very tall cliffs, the small Saberpeak gulf is well hidden from prying eyes and unwelcome visitors. A small group of allied forces were sent on a mission along the coast to find the secret base and destroy any u-boats in its hangar. This will prove quite difficult since the axis have heavily fortified the resort turning it into an impenetrable fortress. To make things even worse an ammo shipment sent to supply the allies assault boat was intercepted by the axis leaving the allies severely weakened. RECOMMENDED NUMBER OF PLAYERS: The map has a lot of open spaces and it was meant to be played with a large number of players. Personally I recommend a minimum of 15 and a maximum of whatever your server can handle before it goes up in flames. That being said however, it's up to you. OBJECTIVES: ALLIES: Primary: 1)Escort the assault boat to the old dock. 2)Steal the ammo from the truck and load it onto the boat. 3)Escort the boat to the resort gates and use the boat cannons to destroy the entrance. 4)Destroy the submarine. Secondary: 1)Destroy the side wall 2)Construct the command post AXIS: 1)Don't let the allies steal the ammo. 2)Stop the boat from destroying the resort gates. 3)Protect the submarine. Secondary 4)Construct the command post. *********************************************************************** **************************KNOWN ISSUES********************************* 1) There is a small bug where if the boat gets damaged while it is destroying the boulder blocking the side path and an allied player is on the boat during this time, the boat will not be repairable even though it is damaged. To fix this bug the allied players have to get off the boat until the boat becomes repairable (which should take about 1 or 2 seconds). 2) Because the map is so big there are certain limitations imposed by the game. These have to do with the maximum distance a projectile can travel which is 8192 game units. Although this distance is very large, there are certain points in the map where you can see this far (and probably more) which means that if you shoot at a player further than 8192 units your bullets simply wont reach. This restriction doesn't apply to scoped weapons. *********************************************************************** *********************************************************************** Thanks to everyone at the splash damage forums, the best forums I've come across online. Thanks to splash damage for their great game and the great support that they provide to the mapping community. In particular special thanks to sock for all his tutorials, LDR revisions and for always answering questions no matter how stupid they were. Thanks to ydnar for the amazing work with q3map2. Without the great features he's added to the compiler this map would not have been possible. Thanks to all the people who played the beta version and mailed me suggestions and reported bugs. Please keep supporting custom maps and the modding community. ************************************************************************ This map can be distributed freely as long as this readme file accompanies it. This map or its contents cannot be distributed or used in any way for profit. Your are free to use any brushwork or models from this map as prefabs for your own maps. Visit the release website to obtain the source files and info on how to use them. Please read the notes on the naming conventions to eliminate any conflicts with file names etc. DONE. This mapper is now officially on a nop loop awaiting an interrupt.